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ROLE(S)

Level Designer

YEAR

2023 - Present

DESCRIPTION

The teams aim's are to create a new Halo experience as a tribute to the series using a combination of what we believe to be the best parts of the classic Halo games notably in reference to both Halo 2 & Halo 3's experience whilst including elements from every title.

GENRE

First-Person-Shooter, Sci-Fi

PLATFORM(S)

PC (Steam / Epic Games)

Ruins - A Symmetrical CTF Map
Overgrown, human town/city with war-torn ruins.
Level Design Goals:
  • Symmetrical Layout: Ensures fair starting positions for both teams.
  • Capture The Flag (CTF) Focused: Designed with competitive and casual play in mind
  • Player Movement Expression: Supports new & experienced players with mechanics like spring jumps and ramp jumps while preventing excessive skill gaps.
  • Weapon Balance: Encourages both Shotgun & Snuper gameplay by designing spaces that support both close-quarters and long-range encounters.
Joining Installation01 - Design Test
Before joining Installation01, I completed a Level Design Test using Halo Infinite’s Forge Mode. The task was to design a 2v2 map that captured the essence of a classic Halo multiplayer experience.
Key Takeaways from Playtesting:
  • Map Flow & Navigation: Initial blockout felt too isolated, making movement between lanes difficult.
  • Design Iteration Process: Received detailed feedback and was guided through potential solutions to improve level connectivity.
  • Hands-On Mentorship: Collaborated with the team to adjust layouts and refine map flow—this was an invaluable learning experience way beyond what I've had at university.

Map Gameplay w/ Bots (4v4)

Map Walkthrough

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Zebra (W.I.P)
Taking place on a UNSC Research base designated "Outpost ZEBRA". Close quarters combat with experimental teleporter technology.
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Obelisk (W.I.P)
A reimagining of "Relic", set on a breathtaking tropical alien island, designed for fast-paced encounters.
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