
ROLE(S)
Level Designer, Environment Artist, Blueprint Scripting
DESCRIPTION
This project was designed to be similar to games such as Skyrim / Dragon Age. Functions as a 3rd Person game with the player being tasked to clear out said dungeon. Contains 2 abilities, would like to expand upon that but currently is a proof of concept, features enemy AI with a couple different attacks that were both fully implemented by me and different mechanics such as Double Jumping and a Stamina Bar each with audible triggers from the character to signify the cooldown.
First entry point & project using Unreal Engine's editor / blueprinting.
GRADE ACHIEVED
Overall Game Grade: 87%
YEAR
2022
GENRE
LDF Feedback
Report
(Marker)
Third-Person, Action-RPG
Carrowmore Level Design Playthrough
Game Mechanics
Carrowmore was inspired by games like Skyrim and the Dragon Age series + many more.
The main gameplay loop is that you would find many areas like this, scattered throughout the world map each with interesting themes drawing the Player in. Spells and or Abilities would be upgraded through progression of the game in similar environments and combat.
List of Spells:
Fireball - Players base projectile that can deal damage to enemies and destroy weak objects or other aspects of the environment revealing new pathways / areas.
Arrow Storm - A larger scale AOE (Area of Effect) spell casting a barrage of magical arrows to where the Player is aiming. Can be used for clearing a large group of weak enemies quickly.
Firefly - This spell is a much more utility, passive based spell more helping the Player guide much darker environments in the Level and warding off Ghoul based enemies during its duration.
Double Jump - Simple traditional Double Jump changing the playstyle of the Player completely, allowing them to have a greater leap to cover more distance with their jump thus reaching new unobtainable areas.















