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PCG.PNG

Final Year Project - Dissertation

Heavily based off the Remnant: From the Ashes & Remnant 2

My Roles​:   Level Designer, 3D Artist, Environment Artist, Scripting

Duration: 29th January - 17th May

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Procedural Level Design

Dissertation Title

Exploring Procedural Level Generation using both new and old tools and techniques within Unreal Engine 5 to create a 3rd Person Shooter, Action-RPG experience 

Goal

  • Gain a better understanding of the newly introduced PCG Plugin / Tool added to Unreal Engine 5.2

  • Create 5 Coherent Blockout "Chunks" which can be slotted alongside one-another randomly to create a seamless experience

  • Learn how Procedurally Generated Content is designed

  • Better improve how we design for Procedural Generation

  • What are the Pros / Cons and the Drawbacks of Procedural Content Generation currently

  • Ensure a consistent and fun experience for the player

USP (Unique Selling Point) Randomised Chunk Spawning
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Below is my Blueprint "BP_World" which handles the Randomised Chunk spawning, originally before learning the capabilities of the PCG Plug-in, I envisioned using this to handle the procedural spawning but was unable to in the end after I quickly discovered it wasn't designed for that purpose thus I had to quickly alternate and use Blueprints instead. 

Nick Speedie | Graduate & Level Designer

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